Tag Archives: N64

Fall’s gaming dominance is over

The fall has always been the busiest part of the gaming year. The end of September sees the beginning of a yearly onslaught of games that puts constraints on every wallet and day planner in the industry. For the players, the fall was the beginning of the arduous wait until our Holiday wishes were made reality. Black Friday was the date that put a hard cap on the season and virtually guaranteed increased success for an individual game or publisher.

And it is in the process of losing its relevance.
Continue reading Fall’s gaming dominance is over

Retro Grade: Resident Evil 2


Horror Month is here! While you may not gleam this little factoid by browsing my author tag, I love horror games. As the dark, chilly month of October rolls around every year, I find myself increasingly eager to play through titles filled with cheap scares, thought-provoking puzzles, and downright terrifying atmosphere. I’m sick like that. Thus, join me for another review — if you dare! Continue reading Retro Grade: Resident Evil 2

Is The Future of Gaming Mobile?

The NPD group recently released data that shows 63% of gaming done by children ages 2-17 is on mobile platforms. Consoles clocked in at around 60%, while PCs – which used to be the leading platform in 2013 – are around 47%. Wedbush analyst Michael Pachter recently told gamesindustry that the console market has hit its peak in popularity, citing the overall lower sales figures for all three current consoles. He predicts smartphones, as well as set-top boxes, will become the new dominant platforms. Nintendo’s new console currently in development, codenamed NX, is rumored to be an amalgamation of a home console and a mobile platform. It seems that mobile is the future of video games, with the next generation of gamers raised on it, analysts predicting it, and current console manufacturers preparing for it. However, is this actually the case?

We should probably first look at the glaring contradiction to these predictions. The current generation of consoles are selling more quickly than the previous generation. The PlayStation 4 has sold 25.3 million units in a span of only one year, seven months, and two weeks. The PlayStation 2, which is currently the biggest selling console in history, barely reached 20 million units at two years and seven months. Meanwhile, Xbox One, which is currently “losing” the console race against the PlayStation 4, has sold 13 million units in the same amount of time. Its predecessor, the Xbox 360, didn’t sell 10 million units until two and a half years after its release. Both consoles are enjoying bigger sales than any previous generation. While it’s true that sales numbers will eventually deteriorate as everyone who wants a console eventually buys one, these number clearly show interest in these platforms. So how can mobile be the future with this evidence?

This is where I think the whole story isn’t being taken into consideration. The mobile market is currently filling a demand that had been left vacant for around 10 years. Back when I was young, arcades were in high demand. They were these huge cabinets with CRT monitors and proprietary controls that anyone could play as long as they had one or two quarters. One of the reasons why arcades were so successful was because they were so cheap. So those who wanted to play games but didn’t have a lot of money, such as children, had a way to do so. That’s what mobile gaming does now. It’s a cheap entryway for children to get into gaming. Games on phones cost a dollar or five or are completely free with optional microtransactions should you want to make your experience quicker. Arcades are actually partially guilty of this too. More quarters would give you more continues should you die.

Eventually though, arcades died as technology advanced and home consoles became more powerful. My generation moved on to focus on consoles like the original PlayStation and the Nintendo 64, which were offering new, longer, and more complex experiences. This left a void for more simpler and cheaper gaming experiences that mobile now occupies. However, when the upcoming generation grows older, who’s to say that they won’t leave the simpler gaming experience found on the mobile market for the complex ones found on consoles? My generation, which comprised of console and arcade gamers (among others), moved on to the next generations of consoles, as we can see from the sales numbers of the PS4 and X1.

It’s true that as time goes on, smartphones and tablets will become more advanced and bigger experiences will become possible. However, one thing needs to be understood. Sure, smartphones could reach a point where they are just as powerful as a console and can deliver a complex experience that in conjunction with a set-top box and a separate wireless controller can be experienced on the couch as well as on the go. However, at the rate the industry is going right now, no one seems to be interested in doing that. The mobile market is littered with games that you are meant to play for minutes at a time and are only available to play longer if you pay more money. This is on purpose. Not many developers are even trying to create more complex experiences. And why would they? Phones and tablets are made for convenience and simplicity, not complexity and technical prowess. It’s like that by design and to try to fit what works on a console on a phone or tablet is not only missing the point of the format but is also ignoring a market that had just been recently rediscovered.

So is mobile the future of gaming? Well, I think it’ll be part of it. At least I hope so. I don’t know if I would be a gamer if I didn’t have access to arcades, as they allowed me to try different types of games at a cheap price. I’m sure there are a lot of kids today who wouldn’t be into gaming as much if they didn’t have something as accessible and varied as mobile gaming to play. And the same can be said of the children of the future. Maybe people think mobile is the future of gaming because video games are still seen as a children’s’ pastime. They see that 63%, see it applies to children, and assume that’s the only demographic that matters. Of course that is a foolish assumption to make. Just like how it’s foolish to see the console sales numbers and assume that the console market is the only one that matters. Each have their strengths and appeal to different tastes and expectations. This isn’t Highlander; they can coexists. Or maybe the 90s will come back and arcades and virtual reality will dominate both consoles and mobile! We do have a bunch of different VR headsets coming soon!

Esteban Cuevas is an Associate Editor for Middle of Nowhere Gaming and does enjoy playing Sonic the Hedgehog 2, the first game he ever played, on his Kindle Fire. You can read his insequential brain farts on Twitter, longer insequential brain farts on his WordPress blog, and the occasional stream on his personal Twitch channel.


Top 6 IPs I’m Dying to See Telltale Games Hook Up With

Currently, Telltale Games is a titan of the video game industry. Their games are met with both critical and commercial favor, and the fans always seem to be hungry for more.

Continue reading Top 6 IPs I’m Dying to See Telltale Games Hook Up With

Iwata’s Legacy: MONG’s Favorite Nintendo Memories

Satoru Iwata was more than the President of Nintendo Company, more than a programmer, even more than a gamer. Satoru Iwata was a visionary that helped shape the gaming industry that we see today. If it wasn’t for his forethought, creativity, and dedication, many of us might not have the famous video game characters that we enjoy on a daily basis.

Middle of Nowhere Gaming wanted to commemorate Satoru Iwata by sharing some of our fondest Nintendo memories. Below are some of our memories: Continue reading Iwata’s Legacy: MONG’s Favorite Nintendo Memories

The Legend of Zelda: Majora’s Mask 3D Review

A Personal Adventure About Saving The World

The Legend of Zelda: Majora’s Mask 3D is weird but wonderful. It has its flaws but it has its moments of brilliance too. I’m happy to say that Nintendo and Grezzo have done a great job in remaking The Legend of Zelda: Majora’s Mask by fixing most of the problems of the original while keeping what made it so special in the first place. Side quests have never felt more meaningful, items more unique and a tale about saving the world more personal. Continue reading The Legend of Zelda: Majora’s Mask 3D Review

Video Games I’m Thankful For (Part 20)

Number twenty of the “Video Games I’m Thankful For” series goes to another Mario game for the third consecutive time. The F.L.U.D.D. using doctor is showcased in yet another type of employment. This time, he’s showing off his athleticism. Which sport is he flexing his muscles in?: Continue reading Video Games I’m Thankful For (Part 20)

Changes Coming To The Legend of Zelda: Majora’s Mask 3D

Earlier this month, after what seemed like a lifetime of teasers and speculation, Nintendo finally announced a remastered version of The Legend of Zelda: Majora’s Mask. Continue reading Changes Coming To The Legend of Zelda: Majora’s Mask 3D

Video Games I’m Thankful For (Part 14)

The 14th article in the “Video Games I’m Thankful For” series brings us back to the Nintendo 64. Though it wasn’t the first of its series, this game became a staple for my generation of gamers and continues to be the forefront in friendly competition among my friends. Let’s see what we have:  Continue reading Video Games I’m Thankful For (Part 14)

Video Games I’m Thankful For (Part 9)

The next iteration of the “Video Games I’m Thankful For” goes back to the Nintendo 64 games. This was the first successful spin-off console game of the series that offered a non-traditional way of experiencing the world. Let’s see the series and game:  Continue reading Video Games I’m Thankful For (Part 9)