Tag Archives: 3DS

SHOVEL KNIGHT DELAYED FOR A SPELL, XBOX ONE VERSION CANCELLED

Shovel Knight has been delayed until November 3rd in North America, and October 30th in Europe on PlayStation 4, 3DS, PC and Wii U, and Shovel Knight has been cancelled on Xbox One because of publishing policies on the platform. The physical version of Shovel Knight for PlayStation Vita has also been delayed to some time in 2016.  Continue reading SHOVEL KNIGHT DELAYED FOR A SPELL, XBOX ONE VERSION CANCELLED

NYCC 2015: Hands-On Impressions of LEGO Marvel’s Avengers

Peanut butter and jelly. Nachos and cheese. Bert and Ernie. Pairs that, though the single items may be great, become infinitely more amazing once they are combined. Now imagine this: the LEGO franchise and all things Marvel. The incredible combination is LEGO Marvel’s Avengers. I’m here to tell you that, yes, it is as amazing as it sounds! Continue reading NYCC 2015: Hands-On Impressions of LEGO Marvel’s Avengers

LEGO Marvel’s Avengers – Everything We Found Out

After a stellar interview panel and full showing, LEGO Marvel’s Avengers is looking to be one of the biggest LEGO games yet! Here’s the cliffsnotes version of what we found out:

Continue reading LEGO Marvel’s Avengers – Everything We Found Out

Hatsune Miku: Project Mirai DX Review

HELLO, 3DS

I love the convenience of digital console games nowadays. Not just because I rarely have to go to game stores anymore, but because the format has allowed major Japanese publishers to take greater risks on localizing niche titles that may or may not catch on. The Hatsune Miku: Project Diva series is just one of many examples – SEGA brought us Project Diva F as a digital-only release, but the success of the title prompted full-on physical releases of Project Diva F 2nd, and now, Hatsune Miku: Project Mirai DX. The diminutive digital diva has made her debut on the 3DS, but can this chibi-sized rhythm game keep time with the excellence of its predecessors? Continue reading Hatsune Miku: Project Mirai DX Review

Mario Doesn’t Try Anymore

Super Mario 64 is one of my favorite video games ever. I remember getting my Nintendo 64 a few months after the system was first released and it was my first game. I loved Mario games before that, especially Super Mario World, but Mario 64 blew my mind. The freedom from running around in three dimensions, all the moves Mario could do, the clear blue water. Holy crap, the water looked good! I remember that feeling so well. The joy from a brand new Mario game. Whenever a new Mario game was coming out, it meant something new and innovative was coming. Something that would push the industry into new territory. Whether it was analog control, multiple playable characters with different abilities, or a non-linear world, Mario furthered the industry through design. So it makes me sad that Super Mario 64 was the last time I was truly blown away by a Mario game. Continue reading Mario Doesn’t Try Anymore

MONG Podcast 92 | How Should Game Developers Deal With Cheaters?

Are you ready to venture to the prison server of Everquest II? Hopefully not, as once you end up there, your account can never go back to normal servers. Beyond the awesome and inventive ways developers are now punishing cheaters in games, the crew tackled the topics of Rainbow Six: Siege being delayed, the new and exciting title The Flock as well as much more, including a lengthy chat about the state of Nintendo near the end. You’ll love it! Come join us for Episode 92 of the monumentally massively awesome MONG Podcast! Continue reading MONG Podcast 92 | How Should Game Developers Deal With Cheaters?